can be resisted, which means that buffs to resistance should be considered. the Meats and the Child also have low resistance, meaning that the player can use skills in order to move them in order to prevent the Child from reaching rank 1.Ĭontrolling is a large part of the Harvest Child fight. This can also be accomplished through usage of the "Fisherman's net" combat item. It is for this reason, alongside the generally high health of the Meats, that it is not recommended to attempt to kill them, and is instead often superior to mitigate the effects of rather than to destroy the source.īy using tools like Leper's "Bash", it is possible to apply to the Meats, allowing you to prevent the Harvest Child from reaching rank 1 to use "Maws of Life". However, the Meats also make it harder for the Harvest Child to reach the frontline, lowering the frequency of the Child using "Maws of Life", a highly damaging skill. This can result in both your team being displaced, potentially interfering with the use of moves that require the user to be positioned in a specific location, and heroes being unable to perform their regular actions. A hero with will be moved forward 1 rank, and then if they are in rank 1, be forced to use instead of their usual skills. Trinkets with buffs to resistance should also be considered, but not taken in lieu of significantly more powerful trinkets.Īt the beginning of combat, there is a Fetid Meat and Putrid Meat in the enemy team alongside the Harvest Child. It is also advantageous to bring combat items capable of clearing or, like "Anti-Venom" or "Medicinal Herbs". If planning to fight the Harvest Child before embarking from the inn, it is recommended to use the "Apples and Cheese" Inn Item, as it provides a +5% buff to debuff resistance, as well as items which buff and resistance. The Harvest Child is a respectable challenge, capable of destabilizing teams which aren't prepared for the applied by its minions. Harvest Hunger cannot be applied if there are less than three heroes alive. Only lasts for one turn, unlike other negative tokens.ĭebuff cannot be resisted and lasts until the end of combat. Unlike other debuffs, is cleared after only one turn has passed. These enemies apply the tokens with their attacks. Harvest Hunger is a unique token inflicted by the Fetid Meat and Putrid Meat, with the Fetid Meat occupying rank 1 and the Putrid Meat occupying rank 2 at the start of combat. While at the front of its' party, the Harvest Child will use "Maws of Life", a powerful multi-hitting attack which applies and returns it to the back ranks. These attacks also move the Harvest Child Forward 1, moving it closer to the front rank. ![]() The Harvest Child's attacks "Sapid Drippings" and "Tantalizing Tidbit" do minor damage while applying either or respectively. The fight against the Harvest Child revolves around the Harvest Child moving itself forward into the frontline in order to utilize "Maws of Life", a strong multi-target attack, while the Putrid meat targets rank 1 and 2, and the Fetid meat targets rank 3 and 4, applying, a unique negative token capable of disorienting the player party. It is unclear if the Harvest Child was a normal infant before the corruption of the Foetor or if its birth heralded the Foetor's fall. There is no form of innocence within this oversized newborn, consumed by a never-ending hunger just like his protectors. This grotesque messiah stays in the biggest property of the farms, pampered by everyone and exposing rancid meat for anyone wishing to behold this twisted gift from beneath the earth. Once entered the combat or entered the Lair no other can be equipped and the number of Combat items equipped depends on the item itself (Can be increased with Stagecoach Items and Leviathan trophy).The pride and joy of the farmers and nobles alike, crowned with laurels and sitting in a cornucopia, the Harvest Child is the symbol of the morbid fertility plaguing the fields of the Foetor. Placing the item there from the player's inventory will give that hero access to the item so it can then be used by the Hero during combat (it's consumed on the spot). Though there are some cases (such as Bone Saw) which can be purchased using Baubles.Įvery hero has one slot for combat items. The primary currency used to purchase Combat Items is Relics.
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